Multiboxing character combinations.
May 15th, 2009
I made a post quite some time ago about how to pick the classes you multibox with. A short summary would have been - pick casters when possible, the only melee you should have in your team should be the tank. Shamans got a massive vote just for their utility, self heal, ressing capabilities, but it was almost a case of any caster would do.
Melee was still possible, but required a lot of dancing round on the tank and putting your team back on follow to get the positioning right for all your melee to be hitting the target.
However Patch 3.1 changed all that. Amongst the changes was the “Interact with Target” keybind. This allows you to assign a key on your following characters that would allow you to interact with the taret they have selected. It made looting easier.
The real beauty of this change was that if you enabled click to move on your slaves they would run into range of the target and interact with it. In the case of mobs this resulted in them running over to the mob and hitting it. Even better - if your slave character was turned away from that mob it would turn around and run towards it. A nifty solution for when a mob was mixed in with your group and some of them were facing away from it.
This opened up all sorts of possibilities for class combinations.
General advice still stands - The less different classes you have the easier it is to multibox. So I’ve seen 5 ret pally teams, 5 deathknight teams, but if you want to have a mixed team, go for it.
If you are doing PVE go for a tank, healer and 3 dps. Tank wise you’d be fine with a Pally, DK or Druid - my personal preference is the Paladin - very simple to tank with 1 macro. Healing a priest, druid or resto shaman are ideal. They all bring different benefits. A paladin healer isn’t ideal for when your team take AOE damage (and there is a lot of AOE damage in Northrend instances) and may be a bit too intensive to heal with - but if you really want one go for it.
For DPS pick three characters you like. Go for 3 melee or 3 ranged/casters, but other than the difficulty of macroing everything up there’s nothing to stop you picking a combination - and just having interact with target and click to move enabled on the melee characters.
Also try to remember that you can mix your team up even further with Dual talent specs. I run my shaman as enhancement but can swap him to a healer. I run my druid as cat but again, can swap him to healer (I did toy with the idea of changing him to moonkin instead).
So the good news is - You can have any team you want. The bad news is you now have more choice than ever before.
Entry Filed under: Multiboxing







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